RANDOM RAMBLINGS [ran-duhm ram-blings] n. 1 straying from one subject to another in a random, haphazard and aimless manner. 2 the most random blog on the internet.

Where are the real Role Playing Games?!

The RPG realm of the computer gaming world today is at the brink of a major change. As of now majority of the RPGs in the market which are considered good are based on the Dungeons and Dragons type. All of these feature the same kind of gameplay and combat semantics. I think first made popular by Neverwinter Nights 2 this environment took over most of today's RPGs. Neverwinter Nights 2, Dragon Age Origins, Drakensang, The Last Remnant, KOTOR and many other RPGs, which are worth playing, have the same style of gameplay - a player created character leading different other characters collected as the game progresses. A warrior, a mage, an archer and a healer is the typical team you'll find in these games. Before combat begins you pause the game, select each character and give commands. Extremely boring combat.
I am afraid today's gamers have lost track of what games are actually made of. Well the most important aspect is GAMEPLAY. But most judge a game by its graphics. If you want graphics or in other words visual appeal go watch a movie, that is where visual appeal really counts. Games are about gameplay...GAMEplay....that's why they're called GAMES!
The only game that had a decent combat recently was Oblivion. Since currently there is a saturation of crappy combat style RPGs I am sure a major change is in order. A combat where in you don't just click on an enemy and wait for him to die. I am talking about a combat where the way you move your mouse for swinging a sword matters, or a combat where the direction you were running in during the attack changes the trajectory of your arrow, or a combat where you can control both the weapons in both your hands independently to strike one enemy in the face and another in the groin, or a combat where you are in the middle of swinging a two handed axe but see a huge boulder coming your way so you hurl the axe at the boulder instead and roll to dodge the boulder. Of course this type of combat is going to be difficult to design and it is also going to take a lot of time for today's gamers to come out of the current shell. But it is about to happen and it will be the dawn of new RPGs - a wave of games not judged by their graphics but actual combat and gameplay.

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